Participate in Builders/Destroyers demonstrating agility, quickness, and cooperative skills during the Introductory Activity.
Participate in the Four Corners Fitness to increase strength, flexibility, and cardiovascular respiratory endurance.
Demonstrate the proper way to address a ball for short play in the game of softball as demonstrated by the instructor.
Participate in Over the Line softball demonstrating game skills.
NATIONAL STANDARDS: 1 – 5
Introductory Activity (2-3 Minutes)
Use about 30 cones on the gym floor in scatter formation with half of the cones tipped over. Half of the students are builders that are setting up the cones and the other half are destroyers that are tipping over the cones.
Start in scatter formation
Keep track of how many cones are set up to challenge the students to get more the next time. Switch groups.
Fitness Development (8-12 Minutes)
Four Corners Fitness
A large rectangle is formed using four cones as markers. Students move continually around the perimeter of the rectangle. At each corner, a different movement is performed. Examples of activity alternatives that can be performed on the long sides of the rectangle are jogging, power skipping, sliding, jumping, and hopping. On the short sides of the rectangle, movements requiring slower, more concentrated attention (for example, lunges and inchworms) can be performed.
Follow aerobic work with stretching activities such as Lower leg stretch; Balance beam stretch; Groin stretch; Cross-legged stretch; twisting; Standing hip bend, etc.
An interesting variation is to set up tumbling activities or tires and challenge students to go over, around, and through them. The need for continuous movement should be emphasized, and the rectangle should be large enough to provide a challenging workload for the cardiorespiratory system.
Use signs on cones that list the exercises, stretching, and aerobic activities students are to perform as they pass a cone. Place 2-3 activities on each cone so students have some choices of activities to do.
Lesson Focus (15-20 Minutes)
Infield Short Plays Underhand toss to first base Toss and follow Underhand toss to second base Toss and follow Underhand toss to third base Toss and follow Have students split up by positions. Hit a grounder to each position. The student will toss and follow the ball to the base they are throwing to. That student replaces the student on the base and the student that was on the base goes to the line to get a grounder.
Use scatter formation to demonstrate
Whistle mixer to set up in positions on the bases and in the field.
Use the infield only
Closing Activity (5 Minutes)
Over the line is a popular modified lead–up game incorporating softball skills. It is best as a three-versus-three game, but it can be modified to include more players. Offensive players try to hit the ball over a line about 20 yards (m) from home plate and into a zone that is 20 yards (m) wide and if possible. Batters do not run the bases. The game can be started from a batting tee, a soft toss, or a pitch from a teammate, depending on the skill level of the students. The ball must land on the fly in the zone area to be a base hit. Three hits equal a run, and a ball hit over the head of all the fielders is a home run. Outs are made by hitting two fouls, one strike, a fly caught by a fielder, or a hit ball landing on any of the lines or being a ground ball. All these rules can be modified for a local situation. A good area to play on is a marked football field because the yard lines can serve as the boundaries. The sideline of the field is the line to hit over, and home plate is backed up 20 yards (m). A fun variation is to divide the hitting zone into three areas with cones and award a single, a double, or a triple a ball that lands in the respective area.
Evaluation/Review and Cheer
What was challenging about Builders/ Destroyers today? What muscles were used in class today? When tossing the ball underhand to the bases, was one base easier/harder then another base? Why? How? Cheer: Tossers are great!