EQUIPMENT:
OUTCOMES:
The student will:
NATIONAL STANDARDS: 1-5
INSTRUCTIONS:
Instructor faces student in “Ready Position.”
Instructor holds tennis ball at “gun belt” level and performs dramatic gestures with ball to right or left side.
Students respond by demonstrating forehand or backhand stroke.
TEACHING HINTS:
Scattered formation with imaginary racquet.
The primary focus of this activity is footwork and reacting quickly.
INSTRUCTIONS:
Students begin work with a partner at one of five or six stations in the gym or on a field outside. The stations are arranged in a circle or rectangle around the area. Each station has a sign with five or six exercises or stretches to perform. On the start signal, one partner begins the first exercise or stretch on the card, while the other partner jogs around the perimeter of the stations. After the jogging partner returns, the partners switch roles and move down the list of activities on the cards.
TEACHING HINTS:
Assign partners to a station to begin.
The teacher can change the locomotor movement for the students going around the cones. For example, in addition to jogging, students can do carioca steps, slide, run backward, skip, or hurdle around the stations. The signs at the stations might include stretches, jumping jacks, crab kicks, treadmills, sit-ups, push-ups, body twists, and other variations. Continuous music can be used to motivate students. Stability balls and medicine balls can be added to the racetrack stations.
INSTRUCTIONS:
Overhead
Practice by tossing ball high to self and execute overhead stroke.
Lob Skill Review
Drill: Partner hits overhead shot from net, return with lob. Each person practices 4 times in a row.
Review Ground strokes
TEACHING HINTS:
Scattered formation
Student works alone and practices self-toss and overhead into fence 10 times.
Create partners using management game.
Assign groups to courts.
Rally with 1 or 2 other students on court.
INSTRUCTIONS:
Player 1 calls hit and attempts to hit it there. Others in line try to duplicate shot. If miss shot, player gets an “H’, etc. until HORSE is spelled. If fail to make shot player assigned an “H.” Second failure = “O.” Last to spell “HORSE” is the winner.
TEACHING HINTS:
Create groups of 4 in lines at baseline.
As soon as 1 person spells “HORSE,” game starts over.
INSTRUCTIONS:
Review the elements of all strokes played today.
What must be remembered to play well and prevent injury?
Students create cheer.
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