Participate in Move and Stretch demonstrating locomotor and stretching skills.
Participate in the Challenge Course Circuit to improve endurance and flexibility during the Fitness section of class.
Participate in the Walking Golf Tournament following rules described by the instructor.
Participate in the Fetch Relay game demonstrating agility and cooperative skills.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Move and Stretch
Students jog or walk within set perimeter and perform stretches upon designated signal. Use flash cards to signal stretches.
Both Arms Up: stretch high
Hamstring Stretch: Right leg forward left back with heal on ground. Hold 30 seconds and switch.
Standing Hip Bend: Both sides. Hold 20 seconds each side.
Wishbone Stretch: Hands clasped behind back and lean forward.
Teacher calls instructions
Fitness Development (8-12 Minutes)
Challenge Course Circuit
Set up 3-4 parallel (side-by-side) courses in one-half of the area.
Course 1. Crouch jumps; pulls, or scooter movements or balance down a bench; agility hop through two hoops on floor. Skip, slide, or jog to a cone.
Course 2. Weave in and out of four wands held upright by cones; Crab walk between two cones: lead with feet once, hands once. Gallop to a cone.
Course 3. Do a tumbling activity length of mat; agility run through hoops; Leap frog over partner alternating roles between cones.
Course 4. Curl-ups and push-ups on a mat. Sitting stretches. Jump rope in place.
Movement should be continuous.
Arrange three or four courses with a group at each course.
Students perform the challenges from start to finish and jog back to repeat the course. On signal, groups move to a new course.
Rotate groups to each course after a specified time. Music can be used for motivation and to signal changes.
Lesson Focus (15-20 Minutes)
Walking “golf” tournament
Students throw the ball into a hoop and then walk with their group to a hoop. Students use a scorecard to keep track of the number of throws for each hole.
Put on pedometers
Use hula hoops for holes Set the course up around your teaching space with cones for the tees Each student has an old tennis ball Play Whistle Mixer to create even groups Provide scorecard
Closing Activity (5 Minutes)
Squads line up and place 1 member at the other end of the playing area, 10 to 20 yards away. This person runs back to the squad and fetches the next person. The person who has just been fetched in turn runs back and fetches the next person. The pattern continues until all members have been fetched to the opposite end of the playing area.
Use Whistle Mixer to create groups of 4-5.
Create lines/squad formation with each group.
Identify first player to go to opposite end of playing area.
Evaluation/Review and Cheer
How many steps did you take in class today? How did that compare to previous lessons? What was challenging about the Walking Tournament? What areas of the body did fitness work on today? How many steps did you take today in comparison to the steps you took yesterday? Collect pedometers
Cheer: We always do our best, and soar above the rest!