Archery Lesson Plan 5 - Friday

EQUIPMENT:

  • 1 bow per person
  • 6 arrows per person
  • 1 target per 2 – 4 people
  • Cones to mark teaching area
  • 6 – 7 Jump Ropes per 30 students
  • Circuit Training Signs & cones

OUTCOMES: 

The student will:

  1. Participate in the Rooster Hop Drill demonstrating hopping skills, quickness, agility, and following the instructions described by the instructor.
  2. Participate in Circuit Training to improve aerobic endurance, strength, endurance, and flexibility during the Fitness section of class.
  3. Demonstrate bracing the bow, stance, anchor hold, drawing, nocking the arrow, aiming, releasing and after hold as demonstrated by the instructor.
  4. Participate in the Team Archery game demonstrating knowledge of safety rules, cooperation, and following the rules established by the instructor.
  5. Participate in Team Paper Scissors Rock as presented by the instructor during the closing portion of class.

NATIONAL STANDARDS: 1-4

Rooster Hop Drill

INSTRUCTIONS:

Hop 10 yards on one leg with:

(1) left hand touching the right toe, which is on the ground.

(2) right hand touching left toe on the ground.

(3) right hand touching the right toe on the ground.

(4) left hand touching the left toe on the ground.

TEACHING HINTS:

Call out the variations for students to complete

Ask for another suggestion from students

Circuit Training

INSTRUCTIONS:

Station 1:  Jump Rope
Station 2: 
Curl-ups
Station 3: 
Run in place
Station 4:
  Push-ups
Station 5:
  Reverse push-ups
Station 6: 
Treadmills
Station 7:
  Jumping Jacks
Station 8: 
Side leg lifts

TEACHING HINTS:

Use Whistle Mixer to create 6 even groups

Create a music CD/tape with 40 seconds for each station and 5 seconds to rotate to next station.
Run to each new station

Make signs for each circuit training station

Allow enough time for students to go through circuit at least 2 times.

Archery skill review warm-up

Team Maximum Point Game

Each team tries to accumulate the most points
On 3 rounds of shooting.

Use Whistle Mixer to create groups of 4 students
4 students or less per target
Allow each student to shoot 6 arrows

 

Teacher says go
Each person in team shoots 6 arrows
Count points using points in textbook
Team remembers points
Shoot two more rounds
Team with most points is team winner

Team Paper, Scissors, and Rock

INSTRUCTIONS:

Two teams huddle on their half of the field. Each team decides which of the three choices (paper, scissors, or rock) they will reveal when the game begins. The teams come out to midcourt line and face each other with one foot on the line. The teacher counts: “one, two, three, show.” The teams reveal their group decision on the word “show” with the appropriate hand signal. Members of the winning team chase members of the losing team and try to tag them before they reach a safe zone, which is about 10 to 20 yards from the starting line. A person who is tagged must switch teams. After each round, team members huddle again and decide their next choice.

TEACHING HINTS:

Use Toe to Toe technique; then split class into 2 teams

 

Set boundaries with cones. Create a safe zone about 10-20 yards from the starting line.

 

The teacher or a student leader counts: “one, two, three, show.”

 What muscle groups were worked during fitness today?

What is the score when your arrow lands in the center circle?

What have you enjoyed the most about this Archery Unit?

Cheer:  2,4,6,8 Archery is great!

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