Participate in the Rooster Hop Drill demonstrating hopping skills, quickness, agility, and following the instructions described by the instructor.
Participate in Circuit Training to improve aerobic endurance, strength, endurance, and flexibility during the Fitness section of class.
Demonstrate bracing the bow, stance, anchor hold, drawing, nocking the arrow, aiming, releasing and after hold as demonstrated by the instructor.
Participate in the Team Archery game demonstrating knowledge of safety rules, cooperation, and following the rules established by the instructor.
Participate in Team Paper Scissors Rock as presented by the instructor during the closing portion of class.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Rooster Hop Drill
Hop 10 yards on one leg with:
(1) left hand touching the right toe, which is on the ground.
(2) right hand touching left toe on the ground.
(3) right hand touching the right toe on the ground.
(4) left hand touching the left toe on the ground.
Call out the variations for students to complete
Ask for another suggestion from students
Fitness Development (8-12 Minutes)
Station 1: Jump Rope Station 2: Curl-ups Station 3: Run in place Station 4: Push-ups Station 5: Reverse push-ups Station 6: Treadmills Station 7: Jumping Jacks Station 8: Side leg lifts
Use Whistle Mixer to create 6 even groups
Create a music CD/tape with 40 seconds for each station and 5 seconds to rotate to next station. Run to each new station
Make signs for each circuit training station
Allow enough time for students to go through circuit at least 2 times.
Lesson Focus (15-20 Minutes)
Archery skill review warm-up
Team Maximum Point Game
Each team tries to accumulate the most points On 3 rounds of shooting.
Use Whistle Mixer to create groups of 4 students 4 students or less per target Allow each student to shoot 6 arrows
Teacher says go Each person in team shoots 6 arrows Count points using points in textbook Team remembers points Shoot two more rounds Team with most points is team winner
Closing Activity (5 Minutes)
Team Paper, Scissors, and Rock
Two teams huddle on their half of the field. Each team decides which of the three choices (paper, scissors, or rock) they will reveal when the game begins. The teams come out to midcourt line and face each other with one foot on the line. The teacher counts: “one, two, three, show.” The teams reveal their group decision on the word “show” with the appropriate hand signal. Members of the winning team chase members of the losing team and try to tag them before they reach a safe zone, which is about 10 to 20 yards from the starting line. A person who is tagged must switch teams. After each round, team members huddle again and decide their next choice.
Use Toe to Toe technique; then split class into 2 teams
Set boundaries with cones. Create a safe zone about 10-20 yards from the starting line.
The teacher or a student leader counts: “one, two, three, show.”
Evaluation/Review and Cheer
What muscle groups were worked during fitness today?
What is the score when your arrow lands in the center circle?
What have you enjoyed the most about this Archery Unit?