Participate in Hoops on the Ground demonstrating safety and agility skills taught in class.
Demonstrate bearing recognition using their compass as demonstrated by the instructor.
Complete the task sheet on Numbers and Numerals as directed by the instructor.
Play Snowball Tag demonstrating cooperative skills, agility, and following the safety instructions presented by the instructor.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Hoops on the Ground
Students will perform an instructor selected locomotor movement over, through and around of hula-hoops on the floor.
When the teacher blows the whistle a given number of times that number of students must move into a hoop.
Fitness Development (8-12 Minutes)
Parachute Fitness Activities
16 Runs clockwise 16 Runs counterclockwise 16 Jumps to center 16 Jumps back 8 count lift overhead 8 count lower to toes 4 count lift 4 count lower
Repeat all, but increase difficulty by holding chute overhead on CW run Release on last lift.
After the aerobic movements above have been learned, stop the music, and insert the exercises below.
1. Toe Touches: Lift chute taut to chin. Bend forward and touch grip to toes. Hold taut to chin. 2. Curl Ups: Curl-up, bend knees, lie back, extend legs. Repeat 16 times. Hold Parachute sitting position in a circle. Curl up, bent knees. Extended legs under chute and lie on back. 3. Dorsal Lifts: Prone position with head toward chute with arms straight and the chest taut. Lift arms and chest and hold for 4 counts. 4. Sitting Leg Lift: Sit with legs under chute; on signal lift a leg off ground for 6 to 10 seconds. Try to keep leg straight. Alternate legs. Try a variation: Side leg lefts. Lie on side. Lift top leg and lower.
“Run left” “Run right” “Jump to center!” “Jump back and tighten chute!” “Lift overhead!” (8 Counts.) “Lower to toes” “Again!” “Up! Down!” “Hold overhead and run left!” (32 Counts.) “Hold at waist and run right!” “Lift overhead!” (16 Counts.) “Lower to toes!” “Lift & Release!”
Lesson Focus (15-20 Minutes)
Numbers and Numerals
Students will use their compasses and stand on a number on the floor. They will then find the bearings for the corresponding numeral on the walls around them.
More than one person will be “it” to begin the game and the team with the most people at the end wins.
This relay is like the fetch relay, except that after 1 person has been fetched, both players run back and pick up another player. The pattern continues until all squad members are running back and forth, picking up the remaining members.
Use Whistle Mixer to create line/squads of 5-6.
Place lines at one end of area with one person opposite line at other end of area.
Modify the game with the introduction of two separate teams. The team that catches the most people or has more people in their line at the end, wins the relays.
Evaluation/Review and Cheer
How does Partner Racetrack Fitness help you? Review elements of compass reading that students may still need to work on. How did the sport of Orienteering come to be?