EQUIPMENT:
OUTCOMES:
The student will:
NATIONAL STANDARDS: 1-5
INSTRUCTIONS:
Students find a partner. Under control, one partner runs, dodges, and tries to lose the other, who must stay within 3 feet of the runner. On signal, both stop and freeze. Chasers must be able to touch their partners to say that they have marked them. Partners then change roles.
TEACHING HINTS:
Allow a point to be scored only when they touch a specified body part (i.e., knee, elbow, left hand).
Clarify it is not a tag game but rather shadowing your partner. Allow one giant step in any direction to see if they can “mark” their partner.
INSTRUCTIONS:
Three different “jackpots” (boxes) are filled with fitness exercises and activities are placed around the teaching area. One jackpot is filled with a variety of strength development activities written on small index cards. A second jackpot is filled with flexibility activities. The third jackpot contains aerobic activities. Students can work individually or with a partner. They begin at one of the jackpots of choice and randomly pick out an activity to perform. If with a partner, they take turns selecting the card from the box. The only stipulations are that they must rotate to a different box each time and cannot select an activity they previously performed. If they pick an activity they performed on a previous stop, they return it to the jackpot and select another.
Aerobic Jackpot
Strength Jackpot
Flexibility Jackpot
TEACHING HINTS:
Allow students to adjust the workload to their level. This implies resting if the rope jumping is too strenuous.
A music interval of 30 seconds signals the duration of fitness activity followed by 10 to 15 second interval used for selecting a new activity from a different jackpot.
Students are expected to perform as many repetitions as possible while the music is playing.
INSTRUCTIONS:
Use Task Sheet 7 Orienteering Course: Students will incorporate the compassing and mapping skills learned in the previous lessons.
TEACHING HINTS:
Squad formation.
Students will work in groups of 5 and record start and finish times.
INSTRUCTIONS:
Two small carpet squares or marking spots are used per squad. The first person in line is the mover and helps the next person in line move down and back. The only way to advance in this relay is by standing on a carpet square and moving to another. Moving or standing on the floor is illegal. The mover picks up the rear carpet square and moves it in front of the advancing player so that the next step can be taken. All players must play both roles before the relay is completed.
INSTRUCTIONS:
What muscles were used in today’s lesson?
Were there any activities in the Challenge Course that were particularly challenging?
Discuss any elements on the Orienteering Course that you felt were difficult.
Cheer; Tag games are fun!
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