Field trip permission slips and emergency information
Music and jackpots for fitness (if time allows)
The student will:
Participate in Triangle Plus One Tag demonstrating agility and the ability to follow the instructions described by the instructor.
Participate in Jackpot Fitness to improve aerobic and muscular endurance during the Fitness section of class.
Participate in the Field Trip to the Climbing Gym using skills mastered during the unit and following the instructions given by the instructor.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Triangle Plus One Tag
Groups of four players. Form a triangle with three players holding hands. One of the three players is designated as the person to be tagged. The fourth person is the tagger. The goal of the game is to keep the designated person from getting tagged. After a designated amount of time (usually 7-10 seconds), the game is stopped, and a new tagger is selected.
Make sure everyone plays all roles, i.e., tagger, protectors, and person to be tagged.
If the game is allowed to be played for more than 10 seconds, it can get out of hand because students fatigue and feel embarrassed that they can’t tag the designated person.
Fitness Development (8-12 Minutes)
Three different “jackpots” (boxes) are filled with fitness exercises and activities are placed around the teaching area. One jackpot is filled with a variety of strength development activities written on small index cards. A second jackpot is filled with flexibility activities. The third jackpot contains aerobic activities. Students can work individually or with a partner. They begin at one of the jackpots of choice and randomly pick out an activity to perform. If with a partner, they take turns selecting the card from the box. The only stipulations are that they must rotate to a different box each time and cannot select an activity they previously performed. If they pick an activity they performed on a previous stop, they return it to the jackpot and select another.
Carioca around the basketball court.
Perform a “mirror drill” with your partner for 30 seconds.
Jump rope using both slow and fast time.
Tortoise and Hare/Running in place.
Marching with high steps around the area.
Perform Abdominal Challenges
Perform Push-up Challenges
Do the Treadmill exercise
Do as many Power Jumpers as possible
Perform as many Crab Kicks as possible.
Perform the Bend and Twist exercise.
Stretch using the Sitting Stretch.
Stretch using the Lower Leg Stretch.
Do the Standing Hip Bend.
Perform the Body Twist.
Allow students to adjust the workload to their level. This implies resting if the rope jumping is too strenuous.
A music interval of 30 seconds signals the duration of fitness activity followed by 10 to 15 second interval used for selecting a new activity from a different jackpot.
Students are expected to perform as many repetitions as possible while the music is playing.
Lesson Focus and Game (15-20 Minutes)
Field Trip to Climbing Gym or Climbing Wall Practice all skills by climbing the wall.
For more information: Benge, M. and Raleigh, D., Climbing Rock, Carbondale, CO, Elk Mountain Press, 1995. Long, J., How to Rock Climb, Evergreen, CO, Chockstone Press, 1993.
For a school curriculum related to climbing walls, check the following website: https://everlastclimbing.com/collections