Demonstrate running and changing directions under control during the Marking activity.
Participate in Astronaut Exercises demonstrating jogging, sliding, stretching, bending and strength exercises.
Demonstrate short and long throwing skills to a partner during the Lesson Focus while using form demonstrated by the instructor.
Demonstrate Frisbee blocking skills during the Lesson Focus using form demonstrated by the instructor.
Participate in Base Tag during the Game portion of class demonstrating agility and following rules.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Marking is an excellent activity for learning to elude an opponent and learning to stay near someone defensively. Partners are selected, and one elects to stay near the other. On the first signal, the challenge is to stay as close as possible to the partner attempting to get away. When a second signal is given, both partners must immediately freeze. If the chaser can reach out and “mark” the partner, the chaser scores a point. Roles are reversed each time a signal is given.
Locomotor movements can be changed for each round, for example, walking, fast walking, jogging, sliding, and doing carioca.
Fitness Development (8-12 Minutes)
Walk, do Arm Circles / 35 seconds Crab Full-Leg Extension / 30 seconds Skip sideways / 35 seconds Body Twist / 30 seconds Slide; change lead leg / 35 seconds Jumping Jack variations / 30 seconds Crab Walk / 35 seconds Curl-Ups with Twist / 30 seconds Hop to center and back / 35 seconds Four Count Push-Ups / 30 seconds Gallop Backwards / 35 seconds Bear Hugs / 30 seconds Grapevine Step (Carioca) / 35 seconds Trunk Twisters / 30 seconds Power Jumper / 35 seconds
Cool down with stretching and walking.
Tape alternating segments of silence (30 seconds) and music (35 seconds) to signal the duration of exercise. Music segments indicate aerobic activity while intervals of silence announce flexibility and strength development activities.
Allow students to adjust the workload to an intensity that is consistent with their ability level.
Use scatter formation; ask students to change directions from time to time to maintain spacing.
Lesson Focus (15-20 Minutes)
Review Short Throwing and Long Throwing Skills
Demonstrate Blocking a Players Pass
On signal, two students pass the Frisbee back and forth while the other student tries to block.
Encourage the students to jump high to block the pass but keep a distance of 5 ft from the passer.
Set cones approximately 15’ apart to designate long passing area.
Use two students to demonstrate during the review.
Use Back-to-Back to create partners.
Practice short and long throwing skills.
Use a group of three students to demonstrate.
Two passers, one blocker in the middle of the passers.
Use Whistle Mixer to create groups of three.
Rotate positions after 5 passes per person.
Closing Activity (5 Minutes)
Students are scattered in the teaching area as are spots/bases. “Its” chases the others, trying to tag one of them. When a tag is made, the tagged person goes to the perimeter and jumps in place 10 times then returns to the running game. Students are safe when they touch a base/spot. Base can only be touched for no more than 3 seconds.
Select several “its.” Identify the “its” with a colored piney.
After several minutes, change “its.”
Be sure all participants keep running and only touch the base for 3 seconds or less to be safe from being tagged.
Evaluation/Review and Cheer
What muscles were used during Astronaut Exercises? What are important cues to remember when executing short and long passes? What rules are important to follow when playing Base Tag? Explain why Ultimate Frisbee is considered a limited contact sport.
Cheer: Follow through, Betty Boo! Let the Frisbee fly on through!