EQUIPMENT:
OUTCOMES:
The student will:
NATIONAL STANDARDS: 1 – 5
INSTRUCTIONS:
Divide class into small groups and appoint one member in each group to lead. Groups move around the area following any movement the leader does. On signal, another person in the group becomes the leader. The leader can use various types of locomotor movements and/or exercises.
TEACHING HINTS:
Assign each group a specific area if desired. Each area could include a piece of equipment to aid in the activity (beanbag, fleece ball, etc.).
INSTRUCTIONS:
Tape alternating segments of silence and music to signal duration of exercise. Music segments indicate moving around the hexagon while intervals of silence announce flexibility and strength development activities.
TEACHING HINTS:
Outline a large hexagon with six cones. Place signs with locomotor movements on both sides of the cones. Locomotor movements to use are Jogging, skipping, galloping, hopping, jumping, sliding, leaping, and animal movements. Sport movements such as defensive sliding, running backwards, and running and shooting jump shots can also be used. The signs identify the hustle activity students are to perform as they approach a cone.
During the hustle, faster moving students should pass on the outside of the hexagon.
Change directions at times to keep students spaced out properly.
The original scavenger hunt was created by Elsa Maxwell in the modern era.
INSTRUCTIONS:
Students need a personal task sheet, 5-iron, and 10 balls. They take turns hitting 10 balls and recording the spot where the ball hit for each shot. They should designate where the ball hits by placing the number of the shot on the task sheet. Each day going forward, students should work with a partner and hit a minimum of 20 shots each.
TEACHING HINTS:
Scattered along the safe zone
Set up cones that show the distance zones (every 10 yds).
If students swing and miss, they do not have to count it.
Par is the number of strokes that a skilled golfer should require to complete the hole.
INSTRUCTIONS:
Use a rubber pig or deflated playground ball to identify the pig. Divide the class into half. This activity is a continuous version of Alaskan Baseball. Team A stands in a single file line with the last person in line holding the pig. To start the game, the pig is thrown anywhere in the teaching area. The teacher will have to delineate this area. Team B then hustles to the pig and stands in a single file line behind the first person to reach the pig. They then hand the pig to the back of the line alternating between over the head and between the legs. This is best described as “Over and Under, Over and Under”. While Team B is doing this, the person that threw the pig is hustling around her team which is still standing in a single file line. Each time an end of the line is passed, the team receives a point. This allows all children to score at least one run for their team. When the pig gets to the last person on Team B, the team yells, “PIG”, and the pig is thrown anywhere in the teaching area. At this time the person that threw the pig begins running around his teammates who remain in a single file line. At the same time, Team A is hustling to the pig and beginning the over and under passing. The game continues in this fashion for as long as desired.
INSTRUCTIONS:
1. Review key points in performing a full swing.
2. Discuss Pig Ball and how a simple game can be a motivator to get people playing and enjoying each other.
Student created cheer.
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