EQUIPMENT:
OUTCOMES:
The student will:
NATIONAL STANDARDS: 1 – 4
INSTRUCTIONS:
Groups of four players. Form a triangle with three players holding hands. One of the three players is designated as the person to be tagged. The fourth person is the tagger. The goal of the game is to keep the designated person from getting tagged. After a designated amount of time (usually 7-10 seconds), the game is stopped, and a new tagger is selected.
TEACHING HINTS:
Make sure everyone plays all roles, i.e., tagger, protectors, and person to be tagged.
If the game is allowed to be played for more than 10 seconds, it can get out of hand because students fatigue and feel embarrassed that they can’t tag the designated person.
INSTRUCTIONS:
Five or six fitness activities are arranged in the center (the Pit) of a large circle outlined with marking spots (the racetrack). If desired, tumbling mats can be placed in the center of the racetrack to delineate the pit stop area. Students work with a partner and alternate running (or doing other locomotor movements) around the racetrack and going to the pit to perform a strength or flexibility exercise. A different exercise should be performed each time, so students assure variety in their workout.
The following are some examples of exercises that can be used for Pit exercises.
TEACHING HINTS:
Intervals of 30 seconds of music with 10 seconds of silence can be used to signal role changes. The student who was running the track now goes to the pit to exercise and vice versa.
Assure that students run under control (not as fast as they can) and in the same direction.
Allow students to perform at a level they feel comfortable. Youngsters are genetically different and should not be expected to do the same amount of exercise repetitions.
INSTRUCTIONS:
Explain reciprocal task sheet for self-testing football skills.
TEACHING HINTS:
Assign students to groups and testing areas.
Distribute clipboards, pencils and task sheets.
INSTRUCTIONS:
The field is divided into three zones by lines marked off at 20-yd intervals. There also should be two end zones, from 5 to 10 yd in width, defining the area behind the goal in which passes may be caught. Flag Football is played with two flags on each player. The flag is a length of cloth that is hung from the side at the waist of each player. To down (stop) a player with the ball, one of the flags must be pulled.
Flag Football should rarely, if ever, be played with 11 players on a side. This results in a crowded field and leaves little room to maneuver. If six or seven are on a team, four players are required to be on the line of scrimmage. For eight or nine players, five offensive players must be on the line.
The game consists of two halves. A total of 25 plays make up each half. All plays count in the 25, except the try for the point after a touchdown and a kickoff out-of-bounds.
The game is started with a kickoff. The team winning the coin toss has the option of selecting the goal it wishes to defend or choosing to kick or receive. The loser of the toss takes the option not exercised by the first team. The kickoff is from the goal line, and all players on the kicking team must be onside. The kick must cross the first zone line or it does not count as a play. A kick that is kicked out-of-bounds (and is not touched by the receiving team) must be kicked again. A second consecutive kick out-of-bounds gives the ball to the receiving team in the center of the field. The kicking team may not recover the kickoff unless it is caught and then fumbled by the receivers.
A team has four downs to move the ball into the next zone or they lose the ball. If the ball is legally advanced into the last zone, then the team has four downs to score. A ball on the line between zones is considered in the more forward zone.
Review rules of Flag Football for Written Exam.
What muscles were used in class today?
Cheer: Let’s Play Football!!
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