Demonstrate coordination and cooperation during the Marking introductory activity.
Participate in the Jump Rope fitness section of class to improve agility, flexibility, muscular strength and endurance.
Demonstrate the forehand clear shot and serve cooperating with a group on the Task Sheets and using form demonstrated by the instructor.
Demonstrate cooperative skills and agility by participating in the Fetch Relay.
NATIONAL STANDARDS: 1 – 5
Introductory Activity (2-3 Minutes)
Marking is an excellent activity for learning to elude an opponent and learning to stay near someone defensively. Partners are selected, and one elects to stay near the other. On the first signal, the challenge is to stay as close as possible to the partner attempting to get away. When a second signal is given, both partners must immediately freeze. If the chaser can reach out and “mark” the partner, the chaser scores a point. Roles are reversed each time a signal is given. Locomotor movements can be changed for each round, for example, walking, fast walking, jogging, sliding, and doing carioca.
Fitness Development (8-12 Minutes)
Continuity exercises can be done in squad formation or scatter formation. Because each student has a jump rope, students must have plenty of room to avoid hitting each other. Performers alternate between rope jumping and exercises. Rope jumping is done for timed episodes with music to help maintain the rhythm. At the signal to stop rope jumping, students quickly drop the rope and move into position for the exercise. Selected exercises should be performed in a down position with a leader who says, “Ready,” and the students respond, “One-two,” while performing the exercise. For each repetition, students wait until the command “Ready” is given. Students are allowed to monitor their own speed and intensity.
Jump Rope Sit ups (15) Jump Rope Push-ups (15) Jump Rope Double Crab Kick (20) Side Leg Flex (12 ea. side) Jump Rope Reclining Partner Pull-up (10 times ea.) Jump Rope Curl-ups Jump Rope Reverse Curl-ups Jump Rope Stretch all body parts
Alternate jumping rope and performing two count exercises. Rope jumping is done to pre-recorded music (40 seconds) and exercise done on silence pre-recorded to 30 seconds.
Lesson Focus (15-20 Minutes)
Badminton Practice at Stations
Forehand Net Drop Demonstrate aiming to hoops
Backhand Net Drop Demonstrate aiming to hoops
Underhand Long Serve Demonstrate aiming to hoops set on court.
Forehand Clear Shot Demonstrate aiming to hoops set in backcourt.
Backhand Clear Shot Demonstrate aiming at hoops set in backcourt.
Forehand Clear, Smash Return Demonstrate skill.
Rally shuttlecock using all strokes.
Hit over net aiming for hula-hoops placed across court, near net. Move students from station to station as you demonstrate. Can repeat Stations on courts if desire. Following all demonstrations, use “toe-to-toe” to make partners. 1 partner gets equipment. Assign other partner to court. Partners go to court to practice. Each student hits 4 shots and then changes roles. Signal when to rotate.
Closing Activity (5 Minutes)
Squads line up and place 1 member at the other end of the playing area, 10 to 20 yards away. This person runs back to the squad and fetches the next person. The person who has just been fetched in turn runs back and fetches the next person. The pattern continues until all members have been fetched to the opposite end of the playing area.
Use Whistle Mixer to create groups of 4-5.
Create lines/squad formation with each group.
Identify first player to go to opposite end of playing area.
Evaluation/Review and Cheer
Discuss skills necessary for accuracy.
Cheer: 2, 4, 6, 8. What do we appreciate? Drop shot!