Demonstrate coordination and cooperation during the introductory activity Fastest Tag and follow the instructions set by the instructor.
Participate in the Challenge Course Circuit fitness section of class to improve agility, flexibility, muscular strength and endurance.
Demonstrate knowledge of badminton skills, game rules, and strategies taught in class by playing doubles.
Demonstrate cooperative skills and agility by playing Snowball Relay during the game portion of class.
NATIONAL STANDARDS: 1-5
Introductory Activity (2-3 Minutes)
Object is to tag other players without being tagged. Players that get tagged must sit where they are and wait for 10 seconds. They can re-join game. If two people tag each other at the same time both must sit down.
Every player is a tagger.
Fitness Development (8-12 Minutes)
Challenge Course Circuit
Set up 3-4 parallel (side-by-side) courses in one-half of the area.
Course 1. Crouch jumps; pulls, or scooter movements or balance down a bench; agility hop through two hoops on floor. Skip, slide, or jog to a cone.
Course 2. Weave in and out of four wands held upright by cones; Crab walk between two cones: lead with feet once, hands once. Gallop to a cone.
Course 3. Do a tumbling activity length of mat; agility run through hoops; Leap frog over partner alternating roles between cones.
Course 4. Curl-ups and push-ups on a mat. Sitting stretches. Jump rope in place.
Movement should be continuous.
Arrange three or four courses with a group at each course. Students perform the challenges from start to finish and jog back to repeat the course. On signal, groups move to a new course.
Rotate groups to each course after a specified time. Music can be used for motivation and to signal changes.
Lesson Focus (15-20 Minutes)
Play Doubles Badminton
Review Doubles rules and strategy.
Rotate positions on court after each point.
Use Whistle Mixer to make groups of 4.
Assign to courts.
Mix-up players on teams after each game.
Closing Activity (5 Minutes)
This relay is like the fetch relay, except that after 1 person has been fetched, both players run back and pick up another player. The pattern continues until all squad members are running back and forth, picking up the remaining members. This relay can be exhausting for the first few people in line.
Use Whistle Mixer to create line/squads of 5-6.
Place lines at one end of area with one person opposite line at other end of area.
Evaluation/Review and Cheer
Ask how games went and if there were any rule questions needing clarification. What are some of the values of circuit training? What muscles did you work during fitness today?